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If the High Priests around Zul’Gurub are not killed before Hakkar, then he is granted several powerful abilities which combine to make the fight near impossible. In addition, he gains approximately 50,000 health per priest that remains alive.
High Priestess Jeklik (Bat Aspect) – 1200-2000 AoE damage + 8s silence.
High Priest Venoxis (Snake Aspect) – 800 damage poison to the raid.
High Priestess Mar’li (Spider Aspect) – 6 second stun against current aggro holder. (Prior to patch 1.12, there was additionally a complete aggro reset).
High Priest Thekal (Tiger Aspect) – Frenzy, increasing attack speed by 150%.
High Priestess Arlokk (Panther Aspect) – 2 second gouge (aggro wipes the main tank)
11 Aug 2009 at 18:04
Ha ha just found out what we did wrong
If the High Priests around Zul’Gurub are not killed before Hakkar, then he is granted several powerful abilities which combine to make the fight near impossible. In addition, he gains approximately 50,000 health per priest that remains alive.
High Priestess Jeklik (Bat Aspect) – 1200-2000 AoE damage + 8s silence.
High Priest Venoxis (Snake Aspect) – 800 damage poison to the raid.
High Priestess Mar’li (Spider Aspect) – 6 second stun against current aggro holder. (Prior to patch 1.12, there was additionally a complete aggro reset).
High Priest Thekal (Tiger Aspect) – Frenzy, increasing attack speed by 150%.
High Priestess Arlokk (Panther Aspect) – 2 second gouge (aggro wipes the main tank)
11 Aug 2009 at 18:05
But he can be solo-ed with one or two lvl-80’s so we should try again, right
12 Aug 2009 at 11:35
HA!!! cool, lets kill the ‘hakker’ hahahahahahahahaha